The Divinity Developer Details Its Implementation of Generative AI for Upcoming Divinity Game

The developer behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin recently shown its next major project, creating a wave of hype within the industry. However, subsequent comments from the studio's figurehead have introduced clarity to the discussion, addressing the studio's approach toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a new message, Swen Vincke detailed that the team is using AI technology for particular preliminary purposes. These involve developing PowerPoint slides, producing rough artistic references, and writing draft dialogue.

Importantly, Vincke made clear that the shipping content in the game will be authored entirely by actual artists. "Larian is developing every line in-house," he affirmed.

We are continuously growing our team of storytellers and are currently putting together writing teams.

Since visual development is being particularly referenced — we presently have 23 concept artists and have job openings for further creatives.

Each initiative we do is additive and aimed at enabling creatives to spend greater focus on the creative process.

Every machine learning application used well is a boost to a developer's workflow, not a substitute for their skill.

Tempering Reactions with Clear Intent

The admission of using AI originally provoked backlash among a segment of the community. In reply, Vincke provided further detail on online platforms.

"We use these tools to gather inspiration, similar to we use Google and reference books," he wrote. "In the initial planning process we use it as a basic framework for layout which we then swap out with authentic concept art."

He noted, "We've hired creatives for their creative vision, not for their ability to replicate what a AI generates."

Key Areas of AI Integration

Vincke had earlier detailed the studio's targeted strategy to this technology, defining its use into key areas:

  • Handling Monotonous Jobs: This includes motion capture cleaning, audio processing, and technical processes like adjusting assets for various species.
  • Rapid Prototyping ('White Boxing'): Using technology to rapidly prototype rough models of scenarios to experiment with concepts prior to expensive implementation.
  • Experimental Frontiers: Researching how machine learning could in the future create innovative gameplay, particularly in creating player-driven narratives in a complex RPG.

He specifically stated that key artistic disciplines — including writing — are are absolutely not fields where the team is reducing human input. On the contrary, Larian is recruiting more in these precise roles.

"Our studio is not shipping a game with any AI components, nor looking at trimming down teams to swap them out with AI," Vincke stated definitively.

Elizabeth Mcbride
Elizabeth Mcbride

A passionate travel writer and cultural enthusiast with over a decade of experience exploring off-the-beaten-path destinations.